バブルボブル / Bubble Bobble Taito 1986 5,926,480pts Player ZEK. 収録Ver Mame32 0.61 バブルボブルのトゥルーエンディングです。敵のアルゴリズムのせいもあって後半面結構プレイが崩れてしまったのですけど、とりあえずクリア致しました。コマンドは3つとも使用。
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バブルボブル
発売年:1986.08
開発/発売元:タイトー
ジャンル:アクション
コントローラ:2方向レバー+2ボタン
システムボード:専用基板
CPU構成[Z80 (3), M68705] 音源チップ[YM2203, YM3526]
ストーリー性を持たせたことでも人気の高かった、固定画面タイプのキャラクターゲームの傑作。口から泡を吐く、かわいい怪獣の主人公バブルンを操作して、敵を泡に閉じこめて、退治するとステージクリア。各ステージの構成は様々で、パズル的な要素も含んでいる。 おいしそうなフードや楽しいアイテムが多数登場し、女性にも人気が高かった。隠しコマンドもあり、条件次第で真のエンディングに到達することができる。「ちゃっくんぽっぷ」のキャラクターやインベーダーも登場する。
Bubble Bobble (c) 1986 Taito Corp.
One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game’s many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.
On many levels, bubbles containing fire, water or a lightning bolt appear. These can be burst by players to release their contents and destroy enemies. The fire bubble drops flames down onto the nearest platform, killing any enemies it hits. The lightning bubble sends a lightning bolt horizontally across the screen, its direction dictated by whichever side of the bubble the player hits to burst it. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.
Bubbles containing letters also appear. The aim is to collect the letters needed to speel the word E.X.T.E.N.D. which earns players an extra life.
The game’s simple-yet-involving game-play saw Bubble Bobble become an instant classic. Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic play – unheard of in the platform genre – would set the standard by which all other platform games were judged.
– TECHNICAL –
Main CPU : (2x) Z80 (@ 6 Mhz), Z80 (@ 3 Mhz), M6801 (@ 1 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)
Players : 2
Control : 2-Way Joystick
Buttons : 2
= [1] Bubble, [2] Jump
– TRIVIA –
Bubble Bobble was released in August 1986.
This was one of the first games to feature multiple endings.
The title of this game, Bubble Bobble, is a cross between the words ‘bubble’ and the name of the heroes : Bub and Bob.
– SECRET COMMAND –
* Unlimited Run And Rapid Fire : At the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P. If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!.
* Original Bubble Bobble : At the title screen, press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P. It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can get in them you will get LOADS of diamonds.
* The ‘Super Bubble Bobble’ Code : this will change the Bubble Bobble logo in ‘Super Bubble Bobble’ and the game will change under several points of view : different platform colors, different order for monster appearances… The code that must be entered at the title screen to access Super Bubble Bobble is displayed at the end of the credits after you beat the game in 2 players, normal mode. The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding. If you do so, you enter the secret room, on the base of which there is an inscription. The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss. The decoded ‘secret message’ is : SJBLRJSR (Start – Jump – Bubble – Left – Right – Jump – Start – Right)
– SCORING –
Bursting a bubble : 10 points.
Killing one monster : 1000 points.
Killing two monsters at once : 2000 points.
Killing three monsters at once : 4000 points.
Points double for each extra monster killed at any one time.
Normal Fruit : 700 points.
Bonus Score Items (popcorn, burger etc) : 500 – 4000 points.
– STAFF –
Game design & Character : Fukio Mitsuji (MTJ)
Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO)
Sound creator : Tadashi Kimijima (KIM)
Instruction : Yoshida (YSH)
Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK)
– SOURCES –
Game’s rom.
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